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Checkers Game

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Play checkers against the computer — jump diagonally to capture pieces, reach the far row to become a king, and try to capture the entire enemy army.

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Your turn (Red) — you move first, up the board

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Frequently Asked Questions

What are the basic rules enforced?

Regular pieces move diagonally forward one square, captures happen by jumping diagonally over an adjacent enemy piece into an empty square beyond it, and reaching the opposite end of the board promotes a piece to a king (which can then move and capture diagonally in both directions).

Is capturing mandatory?

Yes — standard checkers rules require you to capture when a capture is available, and this is enforced: if any of your pieces has a legal jump, you must make a jump move rather than a simple diagonal step, matching official tournament rules.

Do multi-jumps work?

Yes — after capturing a piece, if the same piece has another available jump from its new position, you're prompted to continue the capture chain immediately, letting you chain multiple captures together in a single turn exactly as in traditional checkers.

How does the computer opponent play?

The computer prioritizes any available capture (including chaining multi-jumps when possible) and otherwise picks a random legal move — it's a straightforward baseline opponent focused on rules-correct play rather than deep strategic lookahead.

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